Figma can be used to:

1) Design and Prototyping Projects: In design-related courses or assignments where students need to create UI/UX designs or interactive prototypes. It provides a platform for students to explore their creativity, design skills, and problem-solving abilities. They can collaborate on group projects, share their designs with peers and instructors, and receive feedback in real-time.

2) Collaborative Exercises and Workshops: Real-time collaboration capabilities make it an excellent tool for conducting interactive workshops, group exercises, or design critiques. Students can simultaneously work on a design challenge, contribute their ideas, and learn from each other’s approaches. Instructors can provide guidance, review designs, and provide feedback directly within the platform.

3) Design Critiques and Feedback: Allows instructors and peers to provide comments and feedback directly on the design files. This enables a structured and interactive design critique process, where students can learn from constructive feedback, iterate on their designs, and improve their skills. Instructors can use Figma to review student work, track design progress, and provide personalized feedback.

4) Design Documentation and Presentation: Students can use Figma to create visually appealing design specifications, style guides, and design portfolios. They can also create interactive presentations by linking design screens and demonstrating the user flow and interactions.

5) Collaborative Project Management: Students can create shared design boards, organize tasks, assign responsibilities, and track project progress. This fosters teamwork, accountability, and effective project management skills.

6) Remote and Online Learning: Students can access their design projects from any device with an internet connection, enabling flexibility and convenience. Instructors can provide remote guidance, review work, and conduct virtual design sessions using Figma’s collaborative features.

7) Teaching Design Principles: Instructors can create design tutorials, interactive exercises, and design challenges within Figma. Students can learn by exploring and experimenting with design concepts directly in the tool, applying theory to practice.


Before a session:

  • Set clear learning objectives and gather necessary materials.
  • Ensure that students have access to Figma accounts and provide instructions on its basic features. Additionally, establish collaboration settings and groups if applicable to the session.

During a session:

  • Create an interactive and collaborative learning environment.
  • Guide students as they explore the platform’s features, encouraging hands-on practice and experimentation.
  • Provide real-time support and address any questions or challenges that arise. Foster a culture of collaboration by facilitating group discussions, encouraging students to share their work and provide feedback to their peers.
  • Monitor students’ progress, offering guidance and suggestions for improvement.
  • Promote active engagement by assigning small tasks or mini projects that allow students to apply their newly acquired Figma skills. Overall, ensure that the session is dynamic, student-centered, and focused on practical application to maximize learning outcomes.

After a session:

  • Review and provide feedback on the designs and prototypes created.
  • Facilitate reflective discussions where students can share their experiences and insights gained.
  • Assign follow-up tasks or iterations, encourage documentation and sharing of design work, and provide guidance for further learning and skill development.
Supportive Documents
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