Content

In the learning space, Figma is used for: 1) Creating and sharing interactive prototypes and design mockups for educational projects and assignments, 2) Collaborating with classmates and instructors on the design of educational materials such as presentations, posters, and reports, 3) Designing and prototyping educational apps and websites, 4) Developing and testing user experiences for educational games and simulations, and 5) Facilitating design thinking and problem-solving workshops in the classroom.

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