Uizard can be used by: 1) educators to design and build custom educational apps, games, and simulations, 2) students to experiment with app design and development, as part of a course or as a personal project, and 3) individuals and organizations looking to create custom digital products without coding.
Before a session:
⦁ Familiarize yourself with the tool’s interface and features.
⦁ Define the objectives of the session and prepare any necessary materials, such as design briefs or project guidelines.
⦁ Ensure that students have access to the necessary devices and internet connectivity to effectively utilize UIzard during the session.
During session:
⦁ Introduce students to the fundamental concepts of UI/UX design and provide guidance on using UIzard’s drag-and-drop interface and visual tools.
⦁ Encourage students to brainstorm ideas and plan their app designs, considering elements like layout, color schemes, and typography.
After a session:
⦁ Review the app designs created by students and assess their alignment with the learning objectives.
⦁ Provide constructive feedback on their design choices, highlighting strengths and areas for improvement. Discuss the importance of user feedback and iterative design and encourage students to further refine their app designs based on user testing or additional insights gained.
⦁ Encourage students to reflect on their design process and identify lessons learned.
⦁ Archive or share the app designs to showcase student work and encourage ongoing learning and exploration in UI/UX design.
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Supportive Documents
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