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Once a teacher signs up for Gimkit, they can begin using it right away. Sign up is process is simple, as teachers can use their own email or Google account which is especially useful for schools already setup on that system. With roster importing, teachers can assign individual quizzes as well as live class-wide modes.

Students can join a class game via the website, an email invite, or a code that teacher can share via the LMS platform of their choice. All of this is controlled via a central class account that is run by the teacher. This account not only allows for game controls but also for assessment and data analytics (but more on that below).

Games can be held live, during which students can submit questions that the teacher moderates and others answer. This works well if the quiz is projected on the main screen for everyone to work through as a class. Students can collaborate in groups or compete against each other. Since there is a five student limit on the free version, the big screen or group options work well.

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