Plethora is designed to be used in schools and classrooms, as well as in homeschooling and individual learning contexts, and is accessible to students of all ages and backgrounds. Its curriculum and approach are intended to make computer science and coding education more accessible, engaging, and fun for students.
Before a session:
⦁ Familiarize yourself with the software platform.
⦁ Define session objectives, prepare design files and specifications, and ensure participants have access to Plethora.
During a session:
⦁ Provide a brief overview of the software and its capabilities.
⦁ Guide participants through the initial setup if necessary, ensuring that everyone has access to the platform. As you dive into the main content of the session, actively monitor the progress of students, helping and addressing questions as they arise.
⦁ Encourage collaboration and discussion among students, facilitating a rich learning environment. Use real-time features of Plethora to visualize and manipulate design files, allowing students to gain hands-on experience and better grasp the subject matter.
⦁ Throughout the session, continuously align activities with the pre-set objectives, ensuring the material is comprehensible and engaging for all students.
After a session:
⦁ Review session outcomes, evaluate results, gather students’ feedback, and document design files and project documentation for future reference and collaboration.